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#hci

14 posts14 participants0 posts today

Observation for #HCI / #CSCW: Rather than submitting to specific conferences, I should encourage the international students in my lab to submit to #TOCHI (etc.) so that they can *choose* any ACM presentation venue that works, even if it takes much longer to be accepted. 🤔💭💡

Looking for a validated questionnaire to measure people's interaction experience with social robots, chatbots, or any artificial social agents? You are in for a treat as the Artificial Social Agent Questionnaire (ASAQ) is out now. It comes with a comparative dataset and practical guidance on sample sizes and visualising results

asaq.ewi.tudelft.nl
doi.org/10.1016/j.ijhcs.2025.1.

Had the pleasure of visiting IT University Copenhagen and meet Mike, Rune and @elisamekler. I presented my research in modeling interactive experiences with "Aiming, Pointing, Steering" which won the best paper award at the CHI PLAY conference last year. The paper presents basic interaction patterns that games are built of, more info here:

gametasks.create.aau.dk/

Thanks Elisa and Mike for the arrangements!

#gamedesign #science #phd #hci #chiplay #chiplay2024 #gamedev #research @chiplay

gametasks.create.aau.dkAiming, Pointing, Steering: A Core Task Analysis Framework for GameplayToolkit for game design, research and analysis.
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Next was a fantastic talk by Morgan Barense on an app-based intervention to support memory in older US adults at the Psychonomic Society. The effects here were very impressive, and hopefully future work involves more collaboration with the HCI community. Highly recommend youtube.com/watch?v=pki6Ap49sw (5/8) #HCI #psychology

📢 New publication alert! 🚀 Excited to share that our paper, "It’s Not Always the Same Eye That Dominates: Effects of Viewing Angle, Handedness and Eye Movement in 3D," will be presented at CHI 2025! 🎉👀🔄

We show that eye dominance isn’t fixed but varies with task and context—challenging common assumptions in vision science and XR research.

Read more here: research.lancs.ac.uk/portal/en

www.research.lancs.ac.ukIt’s Not Always the Same Eye That Dominates - Research Portal | Lancaster UniversityFind out more about Lancaster University's research activities, view details of publications, outputs and awards and make contact with our researchers.
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Another thing Apple did right was to decide not to put touch in their desktop OS. PC users (including me) have mocked Macs for not having a touchscreen, but Apple did the right thing. Touch has completely different requirements than keyb/mouse input. For instance, UI elements have to be gigantic for touch to work, meaning they will be horrendous to use with a keyb/mouse. Worst of both worlds.
#Apple #UX #HCI #smartphones #computers

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Pretty much the *only* advantage finger-touch has in personal computing is convenience. The human finger is inexact, shaky, enormous and opaque. And touchscreens register on touch, so there's no hover etc. As far as convenience goes, the finger is hard to beat, but for advanced usage it is very much sub-par as a modality imo.
#UX #HCI

Smartphones have always bugged me, in that I abhor the usability of touchscreens, and especially small ones. I just found a pen that has a soft pillow on the other end that works on touch screens, so I used it as a stylus for a while. It was much better than finger touch. Now imagine if there was a smartphone OS made primarily for advanced stylus use (like old Windows Phone). I'd probably opt for that for every phone going forward.
#smartphones #UX #HCI