added a run time tracker to arcade mode
here's a playthrough of a couple levels. don't think some of these have been shown off before
added a run time tracker to arcade mode
here's a playthrough of a couple levels. don't think some of these have been shown off before
An awful side effect of being a game developer .
You're excited to play what you've made in the early-to-mid stages of development, but by the time the game is ready, you hate even seeing the main character on the screen because that thing's code alone has traumatized you almost as much as your school bully did
#gamedev #gamedesign #coding
You looking forward to my next game's teaser?
Here's a peek as a treat
Remember it'll be at @tophatstudiosen Showcase on April 22 at 10am PDT / 1pm EDT / 5pm UTC ️
#indiegame #indiedev #gamedev
Oh wait, what is this? Is this yet another free font pack? Oh yeah, it is!
Just wrapped up the Font Kit II with THREE new unique designs inspired by the Seiken series look-n-feel. It is free.99! Oh, also it is CC0, which is nice.
Its hard to keep up with all those social medias, here's some 3D art for a change
#Godot smart people, can I make my own import suffixes? Like for example, marking an empty in blender with the -mark suffix and then on import to Godot, the empty will be converted into a Marker3D node, instead of a Node3D
Thanks for your help!
At night I made a few new panels inside Unreal Engine (modeling mode) for the level design (draft) and replaced a few scenes in the prototype demo. Let me remind you, this is a sci-fi puzzle game with very interesting mechanics, and you will get more info soon.
You know what my game's intro screen needs? Terminal based ray tracing. It just staggers me that nobody has made a curses-based ray tracing engine with dynamic lighting before.
After work, going to add particle effects. Why am I the first to do this?
There ARE NOT the final graphics, this is just a proof of concept.
From: blenderdumbass . org
The story of the First Year of development of Dani's Race.
Read: https://blenderdumbass.org/videos/peertube___dani_s_race___first_year_of_development
From: blenderdumbass . org
In this video I show the process of extending a game world and how tedious it might be. The video is featuring @RowdyJoe who's Mastodon account you need to follow to sign the current petition.
Going to be doing some expansions to my free assets later this year, including Paper Pixels.
Any environments/additions you all would like to see?
Details Below!
I hope you are all following @lisyarus 's blog on rss: https://lisyarus.github.io/blog/feed
The frob is a reverse engineered #Apple 2 development board for the #Atari VCS 2600
https://gitlab.com/retroabandon/apple2-re/-/tree/main/frob?ref_type=heads
Today's Blogging
Optimisation : https://agameaweek.com/?Blog=12008
Poetry : Tweaks : https://agameaweek.com/?Poetry=3271
Pixelart : Clatter : https://agameaweek.com/?Pixelart=3746
Another #PixelArt daily done! :) Greener grit.
You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IX8X51DKE5P
ENJOY!
𝚂𝚙𝚊𝚌𝚎 𝙸𝚗𝚟𝚊𝚍𝚎𝚛𝚜 𝚊𝚛𝚌𝚊𝚍𝚎 𝚌𝚊𝚋𝚒𝚗𝚎𝚝
Isometric pixel art tribute to the classic 8-bit shoot-'em-up, made in the early 2010s.
More game-related artwork in the