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Jayenkai [ J-N-K ]<p>Today's Blog<br>A juggling unicycling clown : <a href="https://agameaweek.com/?Blog=11993" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">agameaweek.com/?Blog=11993</span><span class="invisible"></span></a><br>Poetry : A plumber and his friends riding go-karts : <a href="https://agameaweek.com/?Poetry=3259" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">agameaweek.com/?Poetry=3259</span><span class="invisible"></span></a><br>Pixelart : Pro Shop : <a href="https://agameaweek.com/?Pixelart=3734" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">agameaweek.com/?Pixelart=3734</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a>, <a href="https://mastodon.social/tags/Pixelart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Pixelart</span></a></p>
Audio Developer Conference<p>Creature Vocalizations in Video Games – The Art of Creating Audio Nightmares with a Human Voice<br><a href="https://www.youtube.com/watch?v=oGg7JvAYilg" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=oGg7JvAYilg</span><span class="invisible"></span></a><br><a href="https://mastodon.social/tags/coding" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>coding</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>programming</span></a></p>
MrEliptik<p>Hyperslice is an intense arena roguelite where your DASH is the main weapon⚡</p><p>🔸 Fight waves of enemies, hazards &amp; anomalies<br>🔹 Unlock ships &amp; unique ultimates<br>🔸 Get upgrades &amp; abilities to become a killing machine</p><p>Wishlist &amp; demo👇<br><a href="https://s.team/a/2977820" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">s.team/a/2977820</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>godot</span></a></p>
Owl New Worlds 🔢 making NOKOMA<p>Arcade mode is an addictive mix between luck and skill. Make as much combos as possible to empty grids in a minimum number of moves. Try to reach your highest score!</p><p>Download NOKOMA<br><a href="https://owlnewworlds.games" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">owlnewworlds.games</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/cozy" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cozy</span></a> <a href="https://mastodon.gamedev.place/tags/puzzle" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>puzzle</span></a></p>
lashman<p>Another <a href="https://mastodon.social/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> daily done! :) Threshold geometry.</p><p>You can grab the full-quality versions (for free) here: <a href="https://ko-fi.com/i/IL3L71CYEXL" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">ko-fi.com/i/IL3L71CYEXL</span><span class="invisible"></span></a></p><p>ENJOY!</p><p><a href="https://mastodon.social/tags/mastoArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>mastoArt</span></a> <a href="https://mastodon.social/tags/digitalArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>digitalArt</span></a> <a href="https://mastodon.social/tags/fediArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>fediArt</span></a> <a href="https://mastodon.social/tags/art" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>art</span></a> <a href="https://mastodon.social/tags/landscape" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>landscape</span></a> <a href="https://mastodon.social/tags/wallpaper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>wallpaper</span></a> <a href="https://mastodon.social/tags/creativeToots" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>creativeToots</span></a> <a href="https://mastodon.social/tags/gameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gameDev</span></a></p>
Metin Seven 🎨<p>Nostalgic souvenirs from my adolescent trips to computer game shows in London in the late 1980s and early 1990s.</p><p>I was an Amiga game developer back then, in search of a publisher for our small team's games. It felt like visiting heaven.</p><p>Info + downloads:</p><p>● <a href="https://metinseven.nl" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="">metinseven.nl</span><span class="invisible"></span></a> ➔ Team Hoi game devs.</p><p>● <a href="https://graphics.social/tags/TeamHoi" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TeamHoi</span></a></p><p><a href="https://graphics.social/tags/PixelArt" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>PixelArt</span></a> <a href="https://graphics.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://graphics.social/tags/gaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gaming</span></a> <a href="https://graphics.social/tags/games" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>games</span></a> <a href="https://graphics.social/tags/game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>game</span></a> <a href="https://graphics.social/tags/gamer" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamer</span></a> <a href="https://graphics.social/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGaming</span></a> <a href="https://graphics.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroComputing</span></a> <a href="https://graphics.social/tags/RetroGames" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>RetroGames</span></a> <a href="https://graphics.social/tags/VintageComputing" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VintageComputing</span></a> <a href="https://graphics.social/tags/retro" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retro</span></a> <a href="https://graphics.social/tags/commodore" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>commodore</span></a> <a href="https://graphics.social/tags/amiga" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>amiga</span></a> <a href="https://graphics.social/tags/tech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>tech</span></a> <a href="https://graphics.social/tags/technology" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>technology</span></a> <a href="https://graphics.social/tags/vintage" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vintage</span></a> <a href="https://graphics.social/tags/old" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>old</span></a> <a href="https://graphics.social/tags/nostalgia" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>nostalgia</span></a> <a href="https://graphics.social/tags/artist" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>artist</span></a></p>

Dev-log # 5.0 Brainstorming and scoping

We had a nice brainstorming session with @YannKervran , @khaleer , @esklarski and @NiwlCraft , focusing on gameplay.

We explored various options for the way players will transform scrap metal and mechanical parts into ingots in the Solar Foundry, and then cast ship parts to assemble in the Hangar, engines in the Makerspace.
Giiba had the idea to model the crafting system after the cooking in BotW.

Continued thread

I'm *pretty sure* it's ready to release, but I'm gonna sit on it for another day or two in case I remember anything. Ledge grabbing is something I've had in mind, but I don't think that's relevant in most 2D platformers, so while I might implement it, I would likely wait until it's explicitly requested and do it for the next version.

Continued thread

Of course, there are signals for basically every event that the player could cause. This is to make it easy for you to drive animations, sound effects, and particle effects via the player controller without needing to write more code (very nice for prototyping and non-code-oriented developers).

Continued thread

Wall jumping is enabled, again, by providing a Resource with jump data (this can also be the same as your normal jump data). You also specify some ratios to define the feel of wall jumping.

Wall sliding can also be enabled by decreasing its "Terminal Velocity Ratio" to a lower value (I've found 0.2 works well).

Everything is fully documented with examples, if you're ever unsure of what something means.

Continued thread

Left, right, and jump inputs are selected from a dropdown which pulls from the ProjectSettings' input map. All of these and a general "Floor Coyote Time" have a configurable buffer size which lets the player buffer a given input before it's permitted to trigger it on the first possible frame.

Users can specify their own custom inputs and buffer windows as well for adding additional actions (eg: dodging, dashing, attacking).

Continued thread

Here's an example of the inspector. All the grouped chunks of data (like horizontal movement or jumping) are put in custom Resource types, so a user could easily define different styles of movement (eg: running, walking, and crouched) and switch between them from their own script.

Double jumping is enabled by giving "Aerial Jump Data" one entry. triple jumping by giving it two entries, etc. The same Resource can be used multiple times to keep all jumps feeling the same.

Apparently, if one changes the base class of something that is on the map, UnrealEditor might conveniently move that thing to 0,0,0.

So helpful.

That location, on the map I'm working on, happens to be under a hilly portion of the landscape. And it was not 1, but 24 things I got to put back to where they belonged.

Every now and then, this thing decides I need some busy work.

Continued thread

I want executive to have at least a bit understanding on why we are making and enjoying these games at all.

If the understanding is barely, whatever capture the player's attention for the longest time so that it has maximum potential for longterm monetization.

Then it is no longer the culture I enjoy.

Continued thread

Like I look at why EA put out The Sims 1 on Steam, and why Apple want Rollercoaster Tycoon on Arcade.

Those are very understandable business decision to make.

But back in the 2000s, they are not the only priority.

Now they are. Games are just a vehicle for profit. It has little value beyond that to management.

They are just, Content, to monetize on.

There are days I think to myself: the type of video game experience I enjoyed as a child and young adult are no longer viable in any large video game companies.

The way to maximize monetization in games are very clear nowadays, but they run totally opposite to my understanding of good video games.

How do I square that with myself?