Next ORX game engine #LiveStream session: April, 27th @ 4PM EDT.
Add to your Calendar
- from Discord: https://discord.gg/N9AhqtZG?event=1362644722065084536
- or Twitch: https://www.twitch.tv/orxproject (turn ON the notification bell ).
Next ORX game engine #LiveStream session: April, 27th @ 4PM EDT.
Add to your Calendar
- from Discord: https://discord.gg/N9AhqtZG?event=1362644722065084536
- or Twitch: https://www.twitch.tv/orxproject (turn ON the notification bell ).
Okay, it's out.
Lena is a handmade framework for making tiny games with palette graphics.
It's software-rendered, cross-platform and comes with constraints that challenge your creativity without limiting your game's size and scope. It comes with batteries-included palette graphics, some novel palette-blending and drawing effects, a simple audio interface, text rendering, and loaders and decoders for assets. It also compiles and runs on:
Windows (Native)
macOS (Native)
Linux (via SDL3)
WebAssembly (Native)
The core functionality of Lena is implemented from scratch in almost exactly 2,000 lines of Odin, and while I designed it as a fun little game jam framework for myself, I hope it can also serve as an interesting learning tool for people looking to delve deeper into low-level system and engine programming for video games.
https://github.com/lichendust/lena
I'm releasing this as a version v0.0.0 on GitHub right now, with the hope of getting some feedback before declaring a truly API-stable 1.0.0 release.
Defold: cross-platform game engine
https://defold.com
#ycombinator #defold #gameengine #game_engine #game_development #game_dev #gamedev #open_source #opensource #crossplatform #cross_platform #free #nintendo_switch #console #html5 #web #android #ios #desktop
Free high-performance cross-platform game engine
https://defold.com
#ycombinator #defold #gameengine #game_engine #game_development #game_dev #gamedev #open_source #opensource #crossplatform #cross_platform #free #nintendo_switch #console #html5 #web #android #ios #desktop
Strange bug in #DanisRace in #UPBGE ( the #Blender3D #GameEngine )
Defold 1.10.0 has been released!
And it's another huge release with many features, so here is only a highlight of few of them, check out more here:
https://forum.defold.com/t/defold-1-10-0-has-been-released/80264
*Game developers*, how do you build your games?
Fiend Finder is a #NativeApp #FOSS clone of Mamono Sweeper using the Gypsy #GameEngine.
As a bonus it plays classic #MineSweeper as well!
Alpha versions for Linux and Windows are available on the #Codeberg Releases page.
https://codeberg.org/wickedsmoke/fiend-finder
The Gypsy project began as the basis for the next version of #xu4, but now I'm working on making it a general purpose engine for smaller games.
It was not an April's Fools! It's real!
Here is the blog article, with a link to the full changelog for the 2.0 release!
Have fun making games!
Please report the bugs if you find some.
https://www.solarus-games.org/news/2025-04-01-solarus-2-0-0-release
Solarus 2.0 - Release Trailer
https://tilvids.com/videos/watch/6897c411-3fc8-48b4-b0bf-e175d743cf56
In March Defold released 1.9.8 with i.e. many QoL improvements for Editor and enabled new possibilities for customizing workflow with additions to Editor Scripts!
Check out full Release Notes:
https://forum.defold.com/t/defold-1-9-8-has-been-released/80012
Export your voxel assets to game engines Unreal / Godot / Unity with #Avoyd optimised glTF https://www.enkisoftware.com/t/4855077674156032
Did you know that web games are back in style again? Get in on the action and launch your next Defold game on Poki and reach 90M active players.
It's full steam ahead on our road to GDC! Launch your Defold game on Steam using our battle tested and easy to use Steamworks SDK integration for Defold. Learn more:
Build social and competitive features for your Defold game using the @heroiclabs open-source Nakama game server integration for Defold. Learn more:
Less than a week to GDC! Why not try something new and launch your next mobile game with confidence using the Firebase Remote Config solution for Defold. Learn more:
Getting ready for GDC! Did you know that Defold has a unified and simple to use interface for in-app purchases of one-time and subscription products on both iOS and Android? Learn more:
Third post in our road to GDC series! Take your mobile ad monetization to the next level using the AppLovin MAX Defold integration. Learn more:
Next post in our road to GDC series - Monetize your mobile game across ad formats in a few simple steps using the IronSource Defold integration. Learn more:
https://defold.com/assets/ironsource-official/
#monetization #gameengine #gamedev #gdc2025
Want to know more or book a meeting at GDC? Reach out here or send an email to business@defold.se or look us up on MeetToMatch SF.
First post in our road to GDC series - Monetize your mobile game using our Google AdMob integration in a few simple steps. Choose from a wide range of ad formats to create the best ad experience for your game. Learn more: