Since I missed out on #screenshotsaturday, here’s the current status for one of my mini boss battles in my #Mario #ROMhack.
It was coded from scratch in assembly language, and is about 70-80% done.
Since I missed out on #screenshotsaturday, here’s the current status for one of my mini boss battles in my #Mario #ROMhack.
It was coded from scratch in assembly language, and is about 70-80% done.
Getting menu buttons to work in Artificial Rage. I've been putting this off way to long.
The positioning is still off but at least i can click on them now. Will need to make them change color on hover as well.
As always, the source code for the game is available here: https://codeberg.org/akselmo/artificial-rage
#ScreenShotSaturday
Inca scene from Ransom Of Atawallpa available on Steam
Functioning Vehicle Depots!!! I just need to update the UI to display the build times and build queue. Don't worry, the audio voices will change. I'm experimenting with different voices and lines.
Splitting time between composing and working on this mead hall interior. Since the music I'm working on is for the mead hall it feels like both tasks help inform the other.
Screenshot of my laptop running Ubuntu 24.04 LTS. Wallpaper's from "Moon Girl and Devil Dinosaur."
Another Death by Scrolling screen. We're going to have a larger beta test in the next week or two. Look for details here.
With Project Timbre's demo level on the horizon, here is an all gems + enemies speedrun of the first section.
New level:
SKIM SHOT
Can you believe this was initially intended to not be that hard?
This is a draft scene has a few objects showing off a part of gameplay a new game I'm working on. It's a sci-fi puzzle with meditation and no deaths. This video shows 1% of what you'll be interacting with
Spent some time playing with some new combat ideas in Nectarmancer this week. We're trying out really big enemies that make really big explosions. The idea is that we can pair it with some easy air enemies and have the big guy doing a lot of zone control on the player.
#screenshotsaturday #pixelart #gamedev
You can wishlist Nectarmancer on Steam and vandalize a Tesla whenever's good for you.
For once I have actual visuals to share on #screenshotsaturday, and not just engine optimizations!
I did spend a lot of time on optimization, but that allowed me to start decorating the world with background tiles even in areas that have enemies or projectiles. :)
My new in-game AI events journal is a nice excuse to finally implement scroll views in my UI lib. Definitely needs a scroll bar and some other decorations, but it'll do as a first iteration
Added migratory herds to the map as well
You can now follow & hunt the herds while also avoiding & clearing the moving predator threats. Both actions have a cost so there's always a trade-off
Show off your skills as a pint-sized powerhouse!
Jump into the limited-time EZ Hab Arena Commander map and capture those mini mayhem moments for today's #ScreenshotSaturday challenge. https://t.co/8OOYcoqRUX
(https://twitter.com/RobertsSpaceInd/status/1908550207547007394)
Hey everyone! I’ve been fine tuning spells for my #fantasygame. Firebolt launches flames, Air Current
moves objects, Earth Lock
freezes objects. Let me know what you think!
These enemies are really annoying, and they are found all over the underground.
Beacon of Neyda wishlist now!
I have continued to work on my synthesizer, which you can check out here: https://kaikuehne.net/chordel/ - This time, I added hot-reloading: This is super nice when working on my UI code, because I can see the changes immediately on the Push screen. #ableton #push2 #screenshotsaturday
Here is the basic attack combo for the Rending Claws, charged attack is up next! This weapon has been the most fun so far to develop. #gamedev #Godot #screenshotsaturday #indiedev #roguelike